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If it connects, it can easily bring a relatively healthy hero to Death's Door - especially if it crits, which it does with horrifying regularity. Subterranean Skewer deals heavy damage to a single target and inflicts bleed.Both of his abilities are terrifying to face: One of the most dangerous enemies roaming the Courtyard (and elsewhere, once the first Courtyard mission is completed), the Chevalier is a heavy-hitting damage dealer that is found in the back ranks of many parties. It only has a slight bias towards marked targets, with 2x and 3x chance to target on Veteran and Champion, respectively. However, Buried Blast has a cooldown of 3 turns, so it typically will just do Subterranean Skewer. The Chevalier's skill selection is simple, having an equal chance to do either Buried Blast or Subterranean Skewer on any given round. They also lack The Thirst and thus cannot spread the Crimson Curse, but their raw damage and resilience make them a great threat regardless. As their name indicates, Chevaliers are likely to have held high ranks of knighthood in their past after their transformation, this high rank translates to great combat prowess. While their fellow Bloodsuckers maintain a humanoid form, Chevaliers stand out for being far more insectoid, with their wigs and coats being the only thing indicating that they were once human. With its large health pool, 30% Protection, high damage, and ability to stun multiple heroes, it is easily one of the toughest enemies in the Courtyard. The magical Banner of Ancient Kings' great size seems not unreasonable, especially for Tien characters: 0dc7fe7cddace0dd1b08d0Ĩ' long banners tapering from 4' to 2' were carried into battle in historical Europe as well.The Chevalier is a Bloodsucker type enemy found typically in the Courtyard, though it can also appear in the major regions of the Estate if Infestation is high. If you do not choose to destroy it, the object is left with only 1 hit point and the broken condition. If the damage you deal would reduce the object to less than 0 hit points, you can choose to destroy it. If an object has equal to or less than half its total hit points remaining, it gains the broken condition. Damage that exceeds the object's Hardness is subtracted from its hit points. If your attack is successful, you deal damage to the item normally. If you do not have the Improved Sunder feat, or a similar ability, attempting to sunder an item provokes an attack of opportunity from the target of your maneuver. You can attempt to sunder an item held or worn by your opponent as part of an attack action in place of a melee attack in place of a melee attack* (see Editors Note: Multiple Sunder Attempts).
#Pathfinder does banner effect self free#
Finally, if your GM does seem to target your flag a lot, you can exploit that: Have everyone with a free hand carry a flag! If your GM doesn’t have enemies cut it down then, it’ll be hard for him or her to justify having them suddenly start doing it when you do take the feat.
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What you might do to test the waters is to carry a flag around before you take Flagbearer. Nothing that doesn’t speak a language is going to know what it is, and creatures from non-chivalric, non-tribal cultures probably won’t realize its significance without a successful knowledge (nobility) roll. If that’s off the table, a Limited Wish seems like a reasonable way to make it incredibly durable or self-repairing, and a Wish might make it nearly indestructable or intangible.Ī low-magic, free option would be to only bring it out in combat with foes unlikely to target the banner. I think there was a 3.5 spell called Hardening that your GM might permit you to use, a level 6 wizard spell that would increase your flag’s durability permanently.
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You could also play with spells that let you stay visible but out of harm’s way: Mirror Image, Wall of Force, Resilient Sphere, Project Image, and so on. If your flagbearer is a cleric, or can Use Magic Device reliably, a wand of Shield Banner will give a flag a measure of protection against underlings.nothing’s worse than some 1 HD orc slashing down your Banner of Ancient Kings. However, a flag is pretty easy to sunder all the way down to destroyed, which isn’t a big deal if you’re waving a 10 gp flag around-just cast Mending after the fight-but if you’ve invested in a Banner of Ancient Kings, you’ll need a CL 16 Make Whole to fix it, which is a whole lot of cash for a scroll or oil or wand if you aren’t high enough level. Well, if folks are swinging at the banner, they’re not hitting the party, which means it’s not the worst thing that can happen to you.